Henry VIII in 3D - First Hammered Attempt

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Henry VIII in 3D - First Hammered Attempt

Post by Fisher1266X » Tue Nov 14, 2017 11:07 am

Hi Guys, as promised here's my first 3D attempt at a hammered coin.
I know it's a little rough around the edges (literally) but I think I know where I'm going wrong rl;

I'll have another go with a different coin at the next attempt.......

Please click on this link: https://skfb.ly/6uuRp
You can alter all sorts of settings yourself using the "model inspector", third symbol at the bottom right of the screen.
You can also zoom in/out too as well as making it full screen!

Thanks for looking ::g


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Re: Henry VIII in 3D - First Hammered Attempt

Post by cookertron » Tue Nov 14, 2017 12:11 pm

Looks good mate.

I tried a Roman coin but the software had trouble identifying both sides of the coin as a single object, pressumably because the side view was too thin to pick up a continuation of the same object.

I've the pictures on a flat surface instead and hope that'll work, does mean only one side is visible though :)

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Re: Henry VIII in 3D - First Hammered Attempt

Post by fred » Tue Nov 14, 2017 12:15 pm

Great image. 3d certainly brings objects to life. ::g
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Re: Henry VIII in 3D - First Hammered Attempt

Post by Dave The Slave » Tue Nov 14, 2017 1:46 pm

Hi Paul
Very good, thanks for taking the time.
There`s probably a button on there somewhere that when you hit it, spins the coin up in the air and you can play heads or tails.
Seriously though, a very good piece of technology you have shared with the forum, that brings artifacts to life and will enhance the identification process.
In areas of industry, this would win the award for technological breakthrough of the year.
Well done ::g
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